Hip Hop Cat
Super RareDescription
Hip Hop Cat (Dancing Flasher Cat) is a decent single target Melee attacker with anti-Red CC capabilities. It has 25.5k HP, 25.5k Damage and 3.9k DPS with 220 range. These stats are great for the low 675 cost and fast 12.5s cooldown, particularly the huge damage per hit, making it useful in Early Game to cripple melee-range enemies. Single target, sluggish foreswing and low range hinder it from putting these immense stats to wider use, however. With a 40% chance to Slow Red enemies for 4s, Dancing Flasher is a great option for early-game Bores and Red Cyclone should you have nothing better.
Can Can Cat now has 38.3k HP, 38.3k Damage (5.9k DPS), 60% proc chance, and Warp Immunity. With these improvements, Can Can boasts nearly Uber-class stats, becoming a cost-efficient and dominant melee attacker with the power and durability to work in many key stages despite its weaknesses, such as Parade of the Dead, Floor 47 and Z-Onel. Can Can only gets better after this, with some of the best talents in the game. Double Money stands out as the most important talent, synergizing well with the high damage per hit to reliably snipe peons and make cash-tight startoffs go a lot more smoothly. Additionally, its Speed Up talent (increasing speed from 11 to 21) lets Can Can work as a cheap, high damage rusher and Target Alien is nice for Melee Aliens in CotC (e.g Star Peng, Nimoy Bore) especially given Can Can's Warp Immunity. Can Can's high power and durability make it a great candidate for boosting with catseyes, as well as unlocking stat talents, letting it remain relevant for the entire game.
Useful to Own By: ItF 2 Mexico for early game Bores.Useful to True Form By: After ItF3, to access talents, though useful any time.
Changes
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True Form Costs
×500000 | ×2 | ×4 | ×1 | ×1 | ×1 |
Talents
Talent | Priority | Score/10 |
---|---|---|
Money Up | Top Priority | 10.00 |
Target Alien | Medium Priority [COTC] | 6.79 |
Defense Buff | Low Priority | 3.26 |
Attack Buff | Medium Priority | 5.02 |
Move Speed Up | High Priority | 8.71 |
Hypermax Priority
Hip Hop Cat is a Maximum Priority for spending Super Rare Catseyes.
Combos
Flash in the Pan - Knockback Effect UP (Sm)
Feel the Dance - Unit Defense UP (Sm)
XP Cost Curve
Level | XP | Level | XP | Level | XP | Level | XP | Level | XP |
---|---|---|---|---|---|---|---|---|---|
1 | 0 | 11 | 12,500 XP | 21 | 18,750 XP | 31 | 21,875 XP | 41 | 25,000 XP |
2 | 8,200 XP | 12 | 16,400 XP | 22 | 24,600 XP | 32 | 28,700 XP | 42 | 32,800 XP |
3 | 12,400 XP | 13 | 24,800 XP | 23 | 37,200 XP | 33 | 43,400 XP | 43 | 49,600 XP |
4 | 17,800 XP | 14 | 35,600 XP | 24 | 53,400 XP | 34 | 62,300 XP | 44 | 71,200 XP |
5 | 24,800 XP | 15 | 49,600 XP | 25 | 74,400 XP | 35 | 86,800 XP | 45 | 99,200 XP |
6 | 42,400 XP | 16 | 84,800 XP | 26 | 127,200 XP | 36 | 148,400 XP | 46 | 169,600 XP |
7 | 64,500 XP | 17 | 129,000 XP | 27 | 193,500 XP | 37 | 225,750 XP | 47 | 258,000 XP |
8 | 93,000 XP | 18 | 186,000 XP | 28 | 279,000 XP | 38 | 325,500 XP | 48 | 372,000 XP |
9 | 148,000 XP | 19 | 296,000 XP | 29 | 444,000 XP | 39 | 518,000 XP | 49 | 592,000 XP |
10 | 298,000 XP | 20 | 596,000 XP | 30 | 894,000 XP | 40 | 1,043,000 XP | 50 | 1,192,000 XP |
1 - 10 | 709,100 XP | 11 - 20 | 1,430,700 XP | 21 - 30 | 2,146,050 XP | 31 - 40 | 2,503,725 XP | 41 - 50 | 2,861,400 XP |
1 - 10 | 709,100 XP | 1 - 20 | 2,139,800 XP | 1 - 30 | 4,285,850 XP | 1 - 40 | 6,789,575 XP | 1 - 50 | 9,650,975 XP |