Sanada Yukimura

Uber Super Rare

Description

Yukimura is an incredibly strong Rusher, with Massive Damage to Black enemies. He has a two-part multihit with 38.3k and 3800 damage, a 1 frame foreswing, 75 Speed, 29k HP, a 51s Cooldown and 3075 cost. He has 5 KBs and a rebound mechanism such that when knocked back, he will instantly attack again. As Yukimura gains a large stat boost in True Form, it is important to unlock this as soon as possible. This also gives access to his powerful Strengthen talent, doing 50% extra damage when below 40% HP.

With exceptional stats and a large number of stages where he shines, Yukimura has cemented his standing as an incredibly valuable Rusher. He can annihilate most stages where Rushers are viable with 9200 base DPS, enhanced to potentially 13.8k with Strengthen Talent active, and even higher when repeated rebound attacks are factored in. This is especially true when Black enemies are present (effective 168k Damage per hit, 37k DPS, or 55k strengthened). He is a particularly effective choice against troublesome backline Blacks like Tackey or Le'Noir, removing them from the field faster than any other option once you expose them. His incredibly short foreswing, combined with high KB count, full backswing and high speed, means that even when he is being attacked repeatedly he almost always manages to land multiple hits before dying unlike other Rushers which can be juggled before their foreswing finishes. He competes with Awakened Bahamut for the crown of best general Rusher, with one Bahamut outperforming one Yukimura in damage output, but Yukimura’s faster recharge time and access to higher levels and talents arguably giving him an edge.

Yukimura's main flaw is in his design as a Rusher. While amazing on many stages, when a stage does not favor rushing, such as Bun Bun stages, Bore stages, and spam stages, Yukimura can become almost useless and is not worth bringing. His relatively small health pool also creates issues when the player uses Yukimura carelessly; he can die before contributing much, especially against high-damage enemies like Capy or Nyandams who can kill him in one hit and nullify his powerful rebound attacks.

Yukimura dominates the mid and late game meta, proving an effective choice essentially anywhere Awakened Bahamut is useful. Having a faster and more disposable Bahamut-style Rusher unit breaks many stages. At initial level 30 untalented conditions, he is less destructive than Bahamut, but his power scales well with boost and talents, and those who invest heavily in him will not be disappointed. At full potential he can match and even exceed Bahamut's performance, and of course they can be used together for extra destruction.


Changes

To propose corrections to this description, please make your desired changes at GitHub and make a pull request (requires account).


True Form Costs

×1000000 ×8 ×4 ×5 ×3 ×4

Talents

See full talent priority information at Talent Priority.
Talent Priority Score/10
Strengthen Top Priority 9.10
Resist Freeze Low Priority 0.62
Resist Slow Low Priority 0.94
Defense Buff Low Priority 2.44
Attack Buff High Priority 7.02

Combos

Heavenly Kings - Massive Damage Effect UP (Sm)
071 025 095


XP Cost Curve

Sanada Yukimura uses the Regular Uber Rare/Legend Rare/Legends Cat Curve

Level XP Level XP Level XP Level XP Level XP
1 0 11 15,600 XP 21 23,400 XP 31 27,300 XP 41 31,200 XP
2 9,800 XP 12 19,600 XP 22 29,400 XP 32 34,300 XP 42 39,200 XP
3 14,800 XP 13 29,600 XP 23 44,400 XP 33 51,800 XP 43 59,200 XP
4 21,800 XP 14 43,600 XP 24 65,400 XP 34 76,300 XP 44 87,200 XP
5 42,500 XP 15 85,000 XP 25 127,500 XP 35 148,750 XP 45 170,000 XP
6 64,300 XP 16 128,600 XP 26 192,900 XP 36 225,050 XP 46 257,200 XP
7 93,200 XP 17 186,400 XP 27 279,600 XP 37 326,200 XP 47 372,800 XP
8 118,000 XP 18 236,000 XP 28 354,000 XP 38 413,000 XP 48 472,000 XP
9 197,400 XP 19 394,800 XP 29 592,200 XP 39 690,900 XP 49 789,600 XP
10 513,500 XP 20 1,027,000 XP 30 1,540,500 XP 40 1,797,250 XP 50 2,054,000 XP
1 - 10 1,075,300 XP 11 - 20 2,166,200 XP 21 - 30 3,249,300 XP 31 - 40 3,790,850 XP 41 - 50 4,332,400 XP
1 - 10 1,075,300 XP 1 - 20 3,241,500 XP 1 - 30 6,490,800 XP 1 - 40 10,281,650 XP 1 - 50 14,614,050 XP

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