Mola King

Uber Super Rare

Description

Mola King is a poor backline attacker at 491 range with ~2600 DPS, a short 85 second Cooldown, and an extremely low HP of 170 with 1 KB. In True Form, his range is increased to 551.

Mola King's main selling point is his very high 551 range. This allows him to outrange several recurring backline enemies in the 450-501 range class, who tend to outrange many other backline Ubers. He also has a relatively short cooldown for a backline attacker, which paired with his excellent range allows him to be easily stacked during a battle; this stacking can make up for his poor DPS, although do keep in mind that the enemies Mola can be stacked on typically aren't very threatening in the first place.

However, all of Mola King's other stats are very poor. He has extremely low HP and no ability to reposition, which means that virtually any hit from a weaker enemy can kill him. Even with his high range, his non-existing survivability renders him powerless against LD enemies, waves, surges, and Zombie burrows. Furthermore, Mola King's DPS is fairly low even when considering his high standing range. Lower-ranged backline attackers tend to have much higher DPS, which makes them more comfortable to use against shorter-ranged enemies. While Mola King does outrange long-ranged threats such as Master A. and Sloth variants, more often than not they're hiding behind shorter ranged peons, which makes it harder for Mola King to reach them. Generally, LD and wave units are much more effective against these backline enemies due to their piercing range making it possible to snipe backliners behind frontline enemies easily.

Overall, Mola King does not have anything of relevance going for him, even when compared with Bahamut Cat and pre-TF SoL drop units such as Ururun Wolf or Li'l Nyandam. His paper-thin defenses render him utterly useless against LD enemies, Zombies, and – without support from Wave Blockers – even early game wave enemies. While his 551 range is very high among general backline Ubers, Mola King lacks enough DPS or piercing range in the form of LD or Omnistrike to make it worth using over the more easily accessible alternatives of Bahamut and SoL drop units. With below average stats across the board and no special abilities to compensate, Mola King will perform very poorly throughout the entire game.


Changes

To propose corrections to this description, please make your desired changes at GitHub and make a pull request (requires account).


True Form Costs

×1000000 ×5

XP Cost Curve

Mola King uses the Regular Uber Rare/Legend Rare/Legends Cat Curve

Level XP Level XP Level XP Level XP Level XP
1 0 11 15,600 XP 21 23,400 XP 31 27,300 XP 41 31,200 XP
2 9,800 XP 12 19,600 XP 22 29,400 XP 32 34,300 XP 42 39,200 XP
3 14,800 XP 13 29,600 XP 23 44,400 XP 33 51,800 XP 43 59,200 XP
4 21,800 XP 14 43,600 XP 24 65,400 XP 34 76,300 XP 44 87,200 XP
5 42,500 XP 15 85,000 XP 25 127,500 XP 35 148,750 XP 45 170,000 XP
6 64,300 XP 16 128,600 XP 26 192,900 XP 36 225,050 XP 46 257,200 XP
7 93,200 XP 17 186,400 XP 27 279,600 XP 37 326,200 XP 47 372,800 XP
8 118,000 XP 18 236,000 XP 28 354,000 XP 38 413,000 XP 48 472,000 XP
9 197,400 XP 19 394,800 XP 29 592,200 XP 39 690,900 XP 49 789,600 XP
10 513,500 XP 20 1,027,000 XP 30 1,540,500 XP 40 1,797,250 XP 50 2,054,000 XP
1 - 10 1,075,300 XP 11 - 20 2,166,200 XP 21 - 30 3,249,300 XP 31 - 40 3,790,850 XP 41 - 50 4,332,400 XP
1 - 10 1,075,300 XP 1 - 20 3,241,500 XP 1 - 30 6,490,800 XP 1 - 40 10,281,650 XP 1 - 50 14,614,050 XP

Appears in Banners

Most recent version of each banner featuring Mola King
Survive! Mola Mola! Collab