JUPITER KING

Uber Super Rare

Description

JUPITER KING is an overall lackluster mix of backline DPS and anti-Alien support CC, with the ability to Knockback and/or Slow Aliens for 5 to 6 seconds, depending on treasures (each with a 50% proc chance). He boasts a big 76.5k HP for his range of 460, and has a DPS of about 4700 with an attack cycle of 9.57s. JUPITER KING also has 2 KBs, a hefty 6300 deployment cost, and a fairly average respawn time of 151 seconds.

When it comes to raw stats, JUPITER KING has some solid things going for him. JUPITER KING's good range and HP paint him as a sturdy generalist Backliner. His DPS is fair for his range, but JUPITER KING also has CC capabilities against Aliens that complement his survivability further.

However, JUPITER KING has many flaws that limit his uses. Starting with JUPITER KING's CC capabilities, his inconsistent 50% proc chance and long attack cycle can leave you with long periods with no useful control effects inflicted on the enemies. The anti-Alien typing serves only to harm JUPITER KING's CC role even further due to Knockback + Sow being infamously bad, coined “Mizli Syndrome”, thus greatly limiting his (already miserable) supporting capabilities to the rare stages that feature Alien pushers but lack threatening backliners. Unfortunately, things don't really get much better when it comes to JUPITER KING's backline DPS capabilities. While his stats are certainly rather impressive on paper, JUPITER KING falls flat on execution. JUPITER KING has one of the highest deployment costs in the game, an absurd cost for having relatively low stats. While he does have high HP, it doesn't really matter as his low KB count doesn’t leave him with enough room to reposition or recover; once he starts taking damage he will almost always lose half of his HP.

As a ranged Support unit, JUPITER KING's low CC uptime and reliance on RNG force him into becoming nothing more than subpar support/CC at absolute best and a victim of Mizli Syndrome at worst. As a backline DPS, JUPITER KING suffers from a combination of low survivability and a monstrous deployment cost. Additionally, his base stats are lacking to the point that his role can mostly be filled by Crazed Bahamut, or most other generalist Ubers for that matter.


Changes

To propose corrections to this description, please make your desired changes at GitHub and make a pull request (requires account).


XP Cost Curve

JUPITER KING uses the Regular Uber Rare/Legend Rare/Legends Cat Curve

Level XP Level XP Level XP Level XP Level XP
1 0 11 15,600 XP 21 23,400 XP 31 27,300 XP 41 31,200 XP
2 9,800 XP 12 19,600 XP 22 29,400 XP 32 34,300 XP 42 39,200 XP
3 14,800 XP 13 29,600 XP 23 44,400 XP 33 51,800 XP 43 59,200 XP
4 21,800 XP 14 43,600 XP 24 65,400 XP 34 76,300 XP 44 87,200 XP
5 42,500 XP 15 85,000 XP 25 127,500 XP 35 148,750 XP 45 170,000 XP
6 64,300 XP 16 128,600 XP 26 192,900 XP 36 225,050 XP 46 257,200 XP
7 93,200 XP 17 186,400 XP 27 279,600 XP 37 326,200 XP 47 372,800 XP
8 118,000 XP 18 236,000 XP 28 354,000 XP 38 413,000 XP 48 472,000 XP
9 197,400 XP 19 394,800 XP 29 592,200 XP 39 690,900 XP 49 789,600 XP
10 513,500 XP 20 1,027,000 XP 30 1,540,500 XP 40 1,797,250 XP 50 2,054,000 XP
1 - 10 1,075,300 XP 11 - 20 2,166,200 XP 21 - 30 3,249,300 XP 31 - 40 3,790,850 XP 41 - 50 4,332,400 XP
1 - 10 1,075,300 XP 1 - 20 3,241,500 XP 1 - 30 6,490,800 XP 1 - 40 10,281,650 XP 1 - 50 14,614,050 XP

Appears in Banners

Most recent version of each banner featuring JUPITER KING
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