Sniper the Recruit

Super Rare

Description

Sniper the Recruit is a good Super Backline CC unit with negligible HP and damage, 900 cost, 1000 range and a 158s cooldown. His attack delivers a guaranteed Knockback on any non-Metal enemy with a 10.7s attack frequency. His extremely long range combined with a reliable Knockback effect allows him to stay safe from almost all threats. Sniper's effectiveness is situational depending on the stage; his single target attacks prevent him from doing much on stages with enemy spam, but he is one of the single most effective control options for holding and regaining ground against lone, high-endurance bosses, especially Traitless ones with few other counters, like Crazed Wall variants or Uril. He has great synergy with Cyberpunk, knocking enemies out of Cyberpunk's blindspot and then double-teaming them with KB and Slow control together. Sniper also has a one-slot KB Distance Up (Sm) Combo, boosting his own KB effect as well as those of your other KBers just by being in your lineup. Unfortunately, Sniper the Recruit's pathetic HP means that the few enemies that can hit him at 1000 range, such as Berserkory, would quickly remove him from the field for up to 2.5 minutes of cooldown. Additionally his awful 2 Speed means he struggles to reach the frontline in time to help sometimes.

In True Form, Sniper the Deadeye gains a guaranteed 3s Slow ability (3.6s with treasure), a faster 7.37s attack rate, and a boost up to a massive 1200 range. With these buffs, he becomes even more effective as an anti-Boss CC unit, KBing them more often and preventing them from regaining the lost ground. Sniper is now basically able to stall slower lone enemies indefinitely. His weaknesses are not fixed and his usage remains situational, but the late game has plenty of compatible stages for him to shine on, particularly as part of Cyberpunk lineups.

Useful to Own By: Crazed Cats
Useful to True Form By: Mid-Late SoL, for improved CC versus various enemies

Changes

To propose corrections to this description, please make your desired changes at GitHub and make a pull request (requires account).


True Form Costs

×500000 ×1 ×5

Hypermax Priority

See full hypermax priority information at Hypermax Priority.
Super Rare catseye
Sniper the Recruit is a Minimum Priority for spending Super Rare Catseyes.

Combos

Thirteen - Knockback Effect UP (Sm)
239


XP Cost Curve

Sniper the Recruit uses the Regular Super Rare Cat Curve

Level XP Level XP Level XP Level XP Level XP
1 0 11 12,500 XP 21 18,750 XP 31 21,875 XP 41 25,000 XP
2 8,200 XP 12 16,400 XP 22 24,600 XP 32 28,700 XP 42 32,800 XP
3 12,400 XP 13 24,800 XP 23 37,200 XP 33 43,400 XP 43 49,600 XP
4 17,800 XP 14 35,600 XP 24 53,400 XP 34 62,300 XP 44 71,200 XP
5 24,800 XP 15 49,600 XP 25 74,400 XP 35 86,800 XP 45 99,200 XP
6 42,400 XP 16 84,800 XP 26 127,200 XP 36 148,400 XP 46 169,600 XP
7 64,500 XP 17 129,000 XP 27 193,500 XP 37 225,750 XP 47 258,000 XP
8 93,000 XP 18 186,000 XP 28 279,000 XP 38 325,500 XP 48 372,000 XP
9 148,000 XP 19 296,000 XP 29 444,000 XP 39 518,000 XP 49 592,000 XP
10 298,000 XP 20 596,000 XP 30 894,000 XP 40 1,043,000 XP 50 1,192,000 XP
1 - 10 709,100 XP 11 - 20 1,430,700 XP 21 - 30 2,146,050 XP 31 - 40 2,503,725 XP 41 - 50 2,861,400 XP
1 - 10 709,100 XP 1 - 20 2,139,800 XP 1 - 30 4,285,850 XP 1 - 40 6,789,575 XP 1 - 50 9,650,975 XP