Hip Hop Cat

Super Rare

Description

Hip Hop Cat (Dancing Flasher Cat) is a decent single target Melee attacker with anti-Red CC capabilities. It has 25.5k HP, 25.5k Damage and 3.9k DPS with 220 range. These stats are great for the low 675 cost and fast 12.5s cooldown, particularly the huge damage per hit, making it useful in Early Game to cripple melee-range enemies. Single target, sluggish foreswing and low range hinder it from putting these immense stats to wider use, however. With a 40% chance to Slow Red enemies for 4s, Dancing Flasher is a great option for early-game Bores and Red Cyclone should you have nothing better.

Can Can Cat now has 38.3k HP, 38.3k Damage (5.9k DPS), 60% proc chance, and Warp Immunity. With these improvements, Can Can boasts nearly Uber-class stats, becoming a cost-efficient and dominant melee attacker with the power and durability to work in many key stages despite its weaknesses, such as Parade of the Dead, Floor 47 and Z-Onel. Can Can only gets better after this, with some of the best talents in the game. Double Money stands out as the most important talent, synergizing well with the high damage per hit to reliably snipe peons and make cash-tight startoffs go a lot more smoothly. Additionally, its Speed Up talent (increasing speed from 11 to 21) lets Can Can work as a cheap, high damage rusher and Target Alien is nice for Melee Aliens in CotC (e.g Star Peng, Nimoy Bore) especially given Can Can's Warp Immunity. Can Can's high power and durability make it a great candidate for boosting with catseyes, as well as unlocking stat talents, letting it remain relevant for the entire game.

Useful to Own By: ItF 2 Mexico for early game Bores.
Useful to True Form By: After ItF3, to access talents, though useful any time.

Changes

To propose corrections to this description, please make your desired changes at GitHub and make a pull request (requires account).


True Form Costs

×500000 ×2 ×4 ×1 ×1 ×1

Talents

See full talent priority information at Talent Priority.
Talent Priority Score/10
Money Up Top Priority 10.00
Target Alien Medium Priority [COTC] 6.79
Defense Buff Low Priority 3.26
Attack Buff Medium Priority 5.02
Move Speed Up High Priority 8.71

Hypermax Priority

See full hypermax priority information at Hypermax Priority.
Super Rare catseye
Hip Hop Cat is a Maximum Priority for spending Super Rare Catseyes.

Combos

Life of the Party - Cat Base Defense UP (Sm)
128 032

Flash in the Pan - Knockback Effect UP (Sm)
032 080

Feel the Dance - Unit Defense UP (Sm)
022 032 010


XP Cost Curve

Hip Hop Cat uses the Regular Super Rare Cat Curve

Level XP Level XP Level XP Level XP Level XP
1 0 11 12,500 XP 21 18,750 XP 31 21,875 XP 41 25,000 XP
2 8,200 XP 12 16,400 XP 22 24,600 XP 32 28,700 XP 42 32,800 XP
3 12,400 XP 13 24,800 XP 23 37,200 XP 33 43,400 XP 43 49,600 XP
4 17,800 XP 14 35,600 XP 24 53,400 XP 34 62,300 XP 44 71,200 XP
5 24,800 XP 15 49,600 XP 25 74,400 XP 35 86,800 XP 45 99,200 XP
6 42,400 XP 16 84,800 XP 26 127,200 XP 36 148,400 XP 46 169,600 XP
7 64,500 XP 17 129,000 XP 27 193,500 XP 37 225,750 XP 47 258,000 XP
8 93,000 XP 18 186,000 XP 28 279,000 XP 38 325,500 XP 48 372,000 XP
9 148,000 XP 19 296,000 XP 29 444,000 XP 39 518,000 XP 49 592,000 XP
10 298,000 XP 20 596,000 XP 30 894,000 XP 40 1,043,000 XP 50 1,192,000 XP
1 - 10 709,100 XP 11 - 20 1,430,700 XP 21 - 30 2,146,050 XP 31 - 40 2,503,725 XP 41 - 50 2,861,400 XP
1 - 10 709,100 XP 1 - 20 2,139,800 XP 1 - 30 4,285,850 XP 1 - 40 6,789,575 XP 1 - 50 9,650,975 XP