Archer

Uber Super Rare

Description

Archer is a very good LD attacker with 500 standing range and 400 to 800 LD range, ~4000 DPS, ~48k HP and 3 knockbacks, 15 Speed, a 2 minute Cooldown, as well as Wave Immunity.

Archer performs very well as an LD attacker, standing safe from most enemies at super-backline range with a big LD width, a considerable 300 piercing range, and decent DPS. He is able to snipe most recurring enemy backliners in the game by using a shorter-ranged frontliner as a stepping stone. In addition, Archer's respectable cooldown allows him to be stacked quite nicely. Furthermore, his Wave Immunity makes him useful as a support attacker in stages that mix enemy midrangers or backliners with wave enemies. Lastly, Archer has a relatively high movement speed. This allows him to infiltrate blindspots of super long-ranged LD enemies such as Croakley, Hackey, Queen B, and Queen Mother V.

Archer's high speed is also one of his main weaknesses, however. It often leaves him prone to clipping into the enemy frontline after landing an attack, which can hurt his survivability significantly. This is especially problematic when fighting wave enemies: If Archer is knocked back and an enemy wave also takes out the units that were meatshielding him, he tends to rush far enough for the enemies to quickly enter his unprotected blindspot and hit him again – thus leading to a double knockback or, if the damage is high enough, even a kill. Additionally, Archer has a fairly large blindspot of 400. On the one hand, short/midrange pusher enemies can easily infiltrate it, though this issue can be solved by supporting Archer with cats that can fill his blindspot. On the other hand, the large blindspot is another factor that prevents him from being an effective counter against wave enemies despite his Wave Immunity, as most recurring wave enemies are bulky, short-ranged, and tend to push hard when supported by fast, melee-type bruisers that can kill Wave Blockers like Octopus or Supercat much faster – especially in late/end game stages.

Overall, Archer is a great general LD Sniper with very good stats across the board. His niche as a Wave Immune LD attacker is less impressive, though, and is limited to stages that mix wave enemies with traditional enemy midrangers or backliners. Despite the survivability problems that arise from his high speed and short backswing, Archer can perform very well as an LD attacker throughout the whole game.


Changes

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XP Cost Curve

Archer uses the Regular Uber Rare/Legend Rare/Legends Cat Curve

Level XP Level XP Level XP Level XP Level XP
1 0 11 15,600 XP 21 23,400 XP 31 27,300 XP 41 31,200 XP
2 9,800 XP 12 19,600 XP 22 29,400 XP 32 34,300 XP 42 39,200 XP
3 14,800 XP 13 29,600 XP 23 44,400 XP 33 51,800 XP 43 59,200 XP
4 21,800 XP 14 43,600 XP 24 65,400 XP 34 76,300 XP 44 87,200 XP
5 42,500 XP 15 85,000 XP 25 127,500 XP 35 148,750 XP 45 170,000 XP
6 64,300 XP 16 128,600 XP 26 192,900 XP 36 225,050 XP 46 257,200 XP
7 93,200 XP 17 186,400 XP 27 279,600 XP 37 326,200 XP 47 372,800 XP
8 118,000 XP 18 236,000 XP 28 354,000 XP 38 413,000 XP 48 472,000 XP
9 197,400 XP 19 394,800 XP 29 592,200 XP 39 690,900 XP 49 789,600 XP
10 513,500 XP 20 1,027,000 XP 30 1,540,500 XP 40 1,797,250 XP 50 2,054,000 XP
1 - 10 1,075,300 XP 11 - 20 2,166,200 XP 21 - 30 3,249,300 XP 31 - 40 3,790,850 XP 41 - 50 4,332,400 XP
1 - 10 1,075,300 XP 1 - 20 3,241,500 XP 1 - 30 6,490,800 XP 1 - 40 10,281,650 XP 1 - 50 14,614,050 XP

Appears in Banners

Most recent version of each banner featuring Archer
Fate/stay Night Collab