Eyewaltz

Uber Super Rare

Description

Eyewaltz is a solid Midranger with 360 range, 61k HP with 3 KBs, 101s Cooldown, 3750 cost, and 5400 DPS with a 4.7s attack rate. In addition, he has a 15% chance to cause a Savage Blow that deals +200% power. He also has 100% Survive and Wave Immunity.

Eyewaltz's decently fast recharge time and quick attack rate fits perfectly into his role as a Midranger and allows him to constantly provide pressure on the field. His decent HP and KB count in combination with his 100% Survive allow lots of repositioning to make him a fairly long-lasting unit who you can often spawn another copy of before one dies, and he is able to be cheaply deployed. His Wave Immunity also makes him perfect in almost any wave stage, as his 360 range keeps him safe from the majority of common wave enemies. His Savage Blow proc also can increase his overall DPS, and can be very nice depending on RNG.

Whilst Eyewaltz does have decent DPS, it doesn't stand out when put up against other midrange Wave Immune units such as Keiji or talented Dancer (taking cooldown into consideration). His Savage Blow is also more of a bonus rather than consistently contributing to extra DPS as 15% is quite a low proc chance. Wave enemies tend to push quite hard and you want to eliminate them ASAP so him dealing lower damage than other units in his niche can cause said enemies to overwhelm your frontline if not dealt with promptly. The introduction of talented Dancer also makes Eyewaltz hard to use as Dancer competes directly with his niche of Wave Immunity whilst being cheaper, deals more damage (even taking into account Eyewaltz's Savage Blows), and more spammable.

Overall, Eyewaltz is still a solid unit. His Survive efficiency is based somewhat on the enemies that you encounter since he can stay on the field for a while as long as he isn't sniped by any non-wave damage. As a unit, he is somewhat similar to what A. Musashi has become: decent but there are better choices. However if you do not wish to commit the NP into Dancer talents, Eyewaltz is still a very good unit in any anti-Wave lineup.


Changes

To propose corrections to this description, please make your desired changes at GitHub and make a pull request (requires account).


XP Cost Curve

Eyewaltz uses the Regular Uber Rare/Legend Rare/Legends Cat Curve

Level XP Level XP Level XP Level XP Level XP
1 0 11 15,600 XP 21 23,400 XP 31 27,300 XP 41 31,200 XP
2 9,800 XP 12 19,600 XP 22 29,400 XP 32 34,300 XP 42 39,200 XP
3 14,800 XP 13 29,600 XP 23 44,400 XP 33 51,800 XP 43 59,200 XP
4 21,800 XP 14 43,600 XP 24 65,400 XP 34 76,300 XP 44 87,200 XP
5 42,500 XP 15 85,000 XP 25 127,500 XP 35 148,750 XP 45 170,000 XP
6 64,300 XP 16 128,600 XP 26 192,900 XP 36 225,050 XP 46 257,200 XP
7 93,200 XP 17 186,400 XP 27 279,600 XP 37 326,200 XP 47 372,800 XP
8 118,000 XP 18 236,000 XP 28 354,000 XP 38 413,000 XP 48 472,000 XP
9 197,400 XP 19 394,800 XP 29 592,200 XP 39 690,900 XP 49 789,600 XP
10 513,500 XP 20 1,027,000 XP 30 1,540,500 XP 40 1,797,250 XP 50 2,054,000 XP
1 - 10 1,075,300 XP 11 - 20 2,166,200 XP 21 - 30 3,249,300 XP 31 - 40 3,790,850 XP 41 - 50 4,332,400 XP
1 - 10 1,075,300 XP 1 - 20 3,241,500 XP 1 - 30 6,490,800 XP 1 - 40 10,281,650 XP 1 - 50 14,614,050 XP

Appears in Banners

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