Guile

Uber Super Rare

Description

Guile is a poor CC/Support unit with the ability to Weaken, Slow, and also resists Floating enemies. He has 54k base HP with 2 KBs, 5400 DPS at 380 range, and 21 Speed. He also has a cost of 4200 and an average 2 minute Cooldown. His attack is a multi-hit with the damage split equally, but only the 2nd hit has CC. Both procs are guaranteed and last 4 seconds with full treasures.

Guile doesn't have any huge strengths, but his 272k effective HP against Floating enemies (136k endurance) can be useful to wall enemies like Brollows. His guaranteed Weaken/Slow proc can help make hard pushing melee bosses such as Bun Buns more manageable. His standing range is also comfortable for most Floating enemies. Finally, his fast movement speed allows him to infiltrate the blindspots of enemies like Tackey and Henry, allowing for some general use.

A fatal flaw in Guile's CC is his multi-hit mechanic. The attacks happen with little gap between them, which means that low endurance enemies get knocked back before his 2nd hit, which inflicts the debuffs. This also serves to lower his already poor Midranger DPS. His CC ability is also not that great even when it hits, with only ~60% uptime, which is mediocre for Slow and near unusable for Weaken. Despite resisting Floating enemies, his effective HP is still too low to be used as a serious Tanker and his respawn time is too long for this job regardless. Finally, his fast speed is more often than not a drawback, as it causes him to rush in and clip, causing him to die early. With only one chance to reposition, this can be fatal, especially when against non-Floating attackers or mixed stages.

In conclusion, Guile fails at his Floating CC role due to low uptime and a really unfortunate multi-hit that causes the all-important second blow to miss. Relevant Floating enemies are readily controlled by options such as Sanzo, making him largely irrelevant even when he can work. His base stats are also too low for general use as a Midranger, and he should only be considered as an option when truly desperate.


Changes

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XP Cost Curve

Guile uses the Regular Uber Rare/Legend Rare/Legends Cat Curve

Level XP Level XP Level XP Level XP Level XP
1 0 11 15,600 XP 21 23,400 XP 31 27,300 XP 41 31,200 XP
2 9,800 XP 12 19,600 XP 22 29,400 XP 32 34,300 XP 42 39,200 XP
3 14,800 XP 13 29,600 XP 23 44,400 XP 33 51,800 XP 43 59,200 XP
4 21,800 XP 14 43,600 XP 24 65,400 XP 34 76,300 XP 44 87,200 XP
5 42,500 XP 15 85,000 XP 25 127,500 XP 35 148,750 XP 45 170,000 XP
6 64,300 XP 16 128,600 XP 26 192,900 XP 36 225,050 XP 46 257,200 XP
7 93,200 XP 17 186,400 XP 27 279,600 XP 37 326,200 XP 47 372,800 XP
8 118,000 XP 18 236,000 XP 28 354,000 XP 38 413,000 XP 48 472,000 XP
9 197,400 XP 19 394,800 XP 29 592,200 XP 39 690,900 XP 49 789,600 XP
10 513,500 XP 20 1,027,000 XP 30 1,540,500 XP 40 1,797,250 XP 50 2,054,000 XP
1 - 10 1,075,300 XP 11 - 20 2,166,200 XP 21 - 30 3,249,300 XP 31 - 40 3,790,850 XP 41 - 50 4,332,400 XP
1 - 10 1,075,300 XP 1 - 20 3,241,500 XP 1 - 30 6,490,800 XP 1 - 40 10,281,650 XP 1 - 50 14,614,050 XP

Appears in Banners

Most recent version of each banner featuring Guile
Street Fighter Collab