Dhalsim

Uber Super Rare

Description

Dhalsim is a terrible anti-Traitless CC Uber with the ability to Weaken Traitless enemies to 50% for 3s. His multi-hit delivers 3 attacks of equal damage, each attack separated by 7f (~ΒΌ of a second). He has 71k HP with 5 KBs, 4600 DPS from 350 range, 6 Speed, 3750 cost, and a cooldown of 91s.

Dhalsim honestly doesn't have much going for him. Weakening Traitless enemies is a rare niche, and his AoE gives him an advantage in it over competitors like Thaumaturge in certain situations with multiple threats. He has decent survivability, with 4 chances to reposition and a large base HP to make use of them, and he recharges quite quickly and has a pretty low cost, making him easy to replace or stack.

To say Dhalsim has a lot of weaknesses is an understatement. First off, the Weaken proc has a terrible ~50% uptime. When units rely on Weaken as their CC, the uptime should be near-permanent to perform well. Thaumaturge, with a 150% uptime and only 40 less range, is able to more effectively Weaken everything Dhalsim can except for H. Nah. Even though Dhalsim can be stacked, it's basically never worth it because Thauma can already do his job better, especially against wave units like Dober PD and Kory thanks to a Wave Immune talent. Dhalsim's general stats are also completely unsalvageable, as his DPS is pitifully low for a midrange Uber. To add insult to injury, since each attack is only separated by a short time, his gimmicky multi-hit can end up reducing that number even lower if the enemies get knocked back before all 3 hits connect. His movement speed is also way too slow to infiltrate blindspots of enemies like Dolphina or Mr Mole.

There really isn't much else to say other than the fact that Dhalsim fails horribly at his niche with too low uptime to be impactful, and range too low to compete with Thaumaturge. His general stats are also far too low to even consider using for anything else.


Changes

To propose corrections to this description, please make your desired changes at GitHub and make a pull request (requires account).


XP Cost Curve

Dhalsim uses the Regular Uber Rare/Legend Rare/Legends Cat Curve

Level XP Level XP Level XP Level XP Level XP
1 0 11 15,600 XP 21 23,400 XP 31 27,300 XP 41 31,200 XP
2 9,800 XP 12 19,600 XP 22 29,400 XP 32 34,300 XP 42 39,200 XP
3 14,800 XP 13 29,600 XP 23 44,400 XP 33 51,800 XP 43 59,200 XP
4 21,800 XP 14 43,600 XP 24 65,400 XP 34 76,300 XP 44 87,200 XP
5 42,500 XP 15 85,000 XP 25 127,500 XP 35 148,750 XP 45 170,000 XP
6 64,300 XP 16 128,600 XP 26 192,900 XP 36 225,050 XP 46 257,200 XP
7 93,200 XP 17 186,400 XP 27 279,600 XP 37 326,200 XP 47 372,800 XP
8 118,000 XP 18 236,000 XP 28 354,000 XP 38 413,000 XP 48 472,000 XP
9 197,400 XP 19 394,800 XP 29 592,200 XP 39 690,900 XP 49 789,600 XP
10 513,500 XP 20 1,027,000 XP 30 1,540,500 XP 40 1,797,250 XP 50 2,054,000 XP
1 - 10 1,075,300 XP 11 - 20 2,166,200 XP 21 - 30 3,249,300 XP 31 - 40 3,790,850 XP 41 - 50 4,332,400 XP
1 - 10 1,075,300 XP 1 - 20 3,241,500 XP 1 - 30 6,490,800 XP 1 - 40 10,281,650 XP 1 - 50 14,614,050 XP

Appears in Banners

Most recent version of each banner featuring Dhalsim
Street Fighter Collab