Ken

Uber Super Rare

Description

Ken is a poor midrange CC/Support unit with 100% KB against Red, Floating, and Angel enemies on the last of his 3 multi-hits. He also has Strong against those traits. He has base stats of 82k HP with 3 KBs, 6200 DPS at 250 standing range, and an Omnistrike area of 350 to -150. He also has 19 Speed, 3600 cost, and a 85s Cooldown

Ken has good Midranger-class stats against his targeted traits with 204k effective HP and 11.1k effective DPS, provided full treasures, so he can tank a little when needed and dish out impressive damage against his targeted traits. His 100 piercing range also helps clear peons behind the immediate frontline efficiently. His high speed allows him to reach the frontline quickly, land hits on enemies between their attacks, and infiltrate enemy blindspots. All of this pairs well with his KB ability, which can reset the long attack animations of heavy-hitting enemies and spare your frontline from being wiped out, as well as gain ground against bulky enemies to relieve pressure on your cats.

Even though his stats sound nice on paper, Ken works terribly in real world use. The biggest flaw with Ken's general viability is his abysmal 250 standing range. His base stats are poor for a Midranger, especially when considering he's on the low-range end of this class, almost eliminating his general usefulness and even making certain hard-hitting enemies in his traits like Owlbrows able to punish him heavily. His cooldown is too long to justify the amount of damage he can sustain, and his CC has a fatal flaw too; only the last hit can KB enemies, which is fine for most Reds, but doesn't work well on Angels and Floating because they tend to have low endurance and take damage knockbacks anyway, at which point all his multi-hit does is reduce his effective DPS.

Ken's abysmal multi-hit cuts his DPS to a fraction of its potential and renders his KB ability irrelevant against all but tanky enemies, of which there are few within two of his three target traits. Subpar range only makes his job harder, and limits any chance he had of general use. His stats are wasted on bad synergy with the rest of his build, leaving him only a few niches (e.g, vs Clionel) to really excel in.


Changes

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XP Cost Curve

Ken uses the Regular Uber Rare/Legend Rare/Legends Cat Curve

Level XP Level XP Level XP Level XP Level XP
1 0 11 15,600 XP 21 23,400 XP 31 27,300 XP 41 31,200 XP
2 9,800 XP 12 19,600 XP 22 29,400 XP 32 34,300 XP 42 39,200 XP
3 14,800 XP 13 29,600 XP 23 44,400 XP 33 51,800 XP 43 59,200 XP
4 21,800 XP 14 43,600 XP 24 65,400 XP 34 76,300 XP 44 87,200 XP
5 42,500 XP 15 85,000 XP 25 127,500 XP 35 148,750 XP 45 170,000 XP
6 64,300 XP 16 128,600 XP 26 192,900 XP 36 225,050 XP 46 257,200 XP
7 93,200 XP 17 186,400 XP 27 279,600 XP 37 326,200 XP 47 372,800 XP
8 118,000 XP 18 236,000 XP 28 354,000 XP 38 413,000 XP 48 472,000 XP
9 197,400 XP 19 394,800 XP 29 592,200 XP 39 690,900 XP 49 789,600 XP
10 513,500 XP 20 1,027,000 XP 30 1,540,500 XP 40 1,797,250 XP 50 2,054,000 XP
1 - 10 1,075,300 XP 11 - 20 2,166,200 XP 21 - 30 3,249,300 XP 31 - 40 3,790,850 XP 41 - 50 4,332,400 XP
1 - 10 1,075,300 XP 1 - 20 3,241,500 XP 1 - 30 6,490,800 XP 1 - 40 10,281,650 XP 1 - 50 14,614,050 XP

Appears in Banners

Most recent version of each banner featuring Ken
Street Fighter Collab