Ranma Saotome (M)

Uber Super Rare

Description

Ranma Saotome is a good midrange anti-Red and Floating Nuker. He has 61k HP with 4 KBs, 18 Speed, a three stage multi-hit attack with equal damage on each strike, and Massive Damage against Floating and Red. With a fast attack cycle of around 5s, he has about 5300 base DPS in total. His attacks also have the Omnistrike ability with effective range 400 to -600, and he stands at 325. He has a slightly steep 4200 cost for a unit of his class, and an average 91s CD. First Form and Evolved Form have identical stats, but First Form has Slow Immunity while Evolved Form has Freeze Immunity.

The biggest strength of this unit is his potency as a Red/Floating counter. With a rapid attack rate and a great 21.3k effective DPS against his traits, he can remove compatible Red/Floating enemies with haste. Omnistrike improves his accuracy and helps him clear peons before they reach the front line. Slow and Freeze immunities also grant him some extra versatility against enemies with those effects.

Ranma's low standing range is his biggest weakness. Even against his target traits, he cannot be used against backliners effectively. Red/Floating midrangers like Capy and Owlbrow also directly outrange him and can cripple him in just a few hits, though his Omni piercing lets him still counter such threats if a stepping stone is present. Even enemies he outranges are dangerous to him outside of his traits, as his poor standing range means they can push to him quite quickly. Combined with his underwhelming base DPS for his range class, which cannot deal with most non-Red non-Floating threats before they can reach and hurt him, this makes him not really worth using as a generalist. All of these factors reduce the domain in which he is most effective to just nuking melee range Floating and Red enemies, and there are non-Uber units that can fill this role in most situations, like Camera for Floating especially. Finally, his multi-hit can work against him, causing enemies to be knocked back and rebound-attack without taking Ranma's full damage head on, lowering his effective DPS against enemies with high KB counts. Magnified Brollows, especially, can be a problem in the late game.

In conclusion, Ranma is quite a limited Uber, only being able to counter frontline and some midrange Red and Floating enemies well. While this role is somewhat narrow and replaceable, he is very good at it and can be a valuable addition to your collection. With his overall questionable survivability, he isn't really suited for usage outside of Red/Floating, however you could still make him work if you have absolutely no other options, especially when you can utilize his debuff immunities.


Changes

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XP Cost Curve

Ranma Saotome (M) uses the Regular Uber Rare/Legend Rare/Legends Cat Curve

Level XP Level XP Level XP Level XP Level XP
1 0 11 15,600 XP 21 23,400 XP 31 27,300 XP 41 31,200 XP
2 9,800 XP 12 19,600 XP 22 29,400 XP 32 34,300 XP 42 39,200 XP
3 14,800 XP 13 29,600 XP 23 44,400 XP 33 51,800 XP 43 59,200 XP
4 21,800 XP 14 43,600 XP 24 65,400 XP 34 76,300 XP 44 87,200 XP
5 42,500 XP 15 85,000 XP 25 127,500 XP 35 148,750 XP 45 170,000 XP
6 64,300 XP 16 128,600 XP 26 192,900 XP 36 225,050 XP 46 257,200 XP
7 93,200 XP 17 186,400 XP 27 279,600 XP 37 326,200 XP 47 372,800 XP
8 118,000 XP 18 236,000 XP 28 354,000 XP 38 413,000 XP 48 472,000 XP
9 197,400 XP 19 394,800 XP 29 592,200 XP 39 690,900 XP 49 789,600 XP
10 513,500 XP 20 1,027,000 XP 30 1,540,500 XP 40 1,797,250 XP 50 2,054,000 XP
1 - 10 1,075,300 XP 11 - 20 2,166,200 XP 21 - 30 3,249,300 XP 31 - 40 3,790,850 XP 41 - 50 4,332,400 XP
1 - 10 1,075,300 XP 1 - 20 3,241,500 XP 1 - 30 6,490,800 XP 1 - 40 10,281,650 XP 1 - 50 14,614,050 XP

Appears in Banners

Most recent version of each banner featuring Ranma Saotome (M)
Ranma 1/2 Collab