Kunio-kun

Uber Super Rare

Description

In First Form, Kunio is a bad Melee Tanker with 91.8k HP and 3 KBs, 20 speed, 8200 DPS at 200 Range with a rapid triple multihit, and a 51.2s cooldown. In Evolved Form, Dodgeball Kunio is a Super Backline LD Sniper with 30.6k HP, 2600 DPS at 500 standing range with LD from 400 to 700, 30 speed and a 91.2s cooldown. Both forms cost 2850 to deploy and possess a one slot Worker Level Up (M) Combo.

Kunio's First Form has respectable HP and DPS, and a low cost and cooldown so that after he dies you are never too far from spawning another. In Evolved Form, his standing range is incredibly high, allowing him to take down backline enemies that Bahamut-class ubers will be unable to reach, and again he maintains a low cost and decent cooldown. These two forms are like a low-cost Mecha Bun and a low cost, high range, Mina. The main advantage of Kunio however is his combo, which is exceptionally efficient, taking only one slot while having a profound effect on your initial worker level, great for dojos, cash tight stages and rushdown strategies.

Kunio's two forms being like a cheap Mecha Bun and a cheap Mina is also his downside, as his stats teach you that you get what you pay for. His melee form has 3 KBs, providing very little endurance despite a good HP stat, causing him to fail as a tank. The absence of a trait target with an ability like Strong or Resistant means he cannot even function passably in a niche like Mecha Bun does. His multihit deals damage on 4, 8 and 12 frames, a fraction of a second apart, and against low-endurance enemies will fail to connect the latter hits and slash his DPS to useless levels. The sniper form meanwhile just has poor DPS from the start, coming in lower than Awakened Mina and most decent sniper ubers. His blindspot is also huge, and his piercing range is only 200 which fails to make up for these weaknesses of his LD build. His high speed also causes him to lose matchups which he otherwise could win such as against Master A variants, causing speed clipping when enemies are knocked back.

Both of Kunio's forms have major deficits that cause them to largely fail at their intended roles, and he will be useful in battle largely only in the early game or when desperate with no alternatives. However, his cat combo is incredibly powerful and redeems the unit to be overall certainly worth owning. If you bring him in your lineup for the combo anyway, his low cost means you may find yourself summoning him for some low-quality but cheap support, and can choose between two roles to best suit the stage, which is more than can be said about many other combo slaves. If you aren't interested in using his combo, though, just don't bother.


Changes

To propose corrections to this description, please make your desired changes at GitHub and make a pull request (requires account).


Combos

Don't Mess With Me! - Worker Cat Start Level UP (M)
624


XP Cost Curve

Kunio-kun uses the Regular Uber Rare/Legend Rare/Legends Cat Curve

Level XP Level XP Level XP Level XP Level XP
1 0 11 15,600 XP 21 23,400 XP 31 27,300 XP 41 31,200 XP
2 9,800 XP 12 19,600 XP 22 29,400 XP 32 34,300 XP 42 39,200 XP
3 14,800 XP 13 29,600 XP 23 44,400 XP 33 51,800 XP 43 59,200 XP
4 21,800 XP 14 43,600 XP 24 65,400 XP 34 76,300 XP 44 87,200 XP
5 42,500 XP 15 85,000 XP 25 127,500 XP 35 148,750 XP 45 170,000 XP
6 64,300 XP 16 128,600 XP 26 192,900 XP 36 225,050 XP 46 257,200 XP
7 93,200 XP 17 186,400 XP 27 279,600 XP 37 326,200 XP 47 372,800 XP
8 118,000 XP 18 236,000 XP 28 354,000 XP 38 413,000 XP 48 472,000 XP
9 197,400 XP 19 394,800 XP 29 592,200 XP 39 690,900 XP 49 789,600 XP
10 513,500 XP 20 1,027,000 XP 30 1,540,500 XP 40 1,797,250 XP 50 2,054,000 XP
1 - 10 1,075,300 XP 11 - 20 2,166,200 XP 21 - 30 3,249,300 XP 31 - 40 3,790,850 XP 41 - 50 4,332,400 XP
1 - 10 1,075,300 XP 1 - 20 3,241,500 XP 1 - 30 6,490,800 XP 1 - 40 10,281,650 XP 1 - 50 14,614,050 XP