Elder Beast Naala

Special

Description

Storm Beast Naala is a good anti-Relic Tanker/Sniper with 71.4k HP and 2 KBs, attacking from 300 standing range with a three hit Multi-Area LD (1 to 301 / 300 to 500 / 500 to 700) and 5000 DPS in each of these three areas. It has 16 speed, 5.7s attack frequency, 4500 cost, and a 121s cooldown. Additionally, Naala has Strong Against and a 30% chance to Weaken Relics for 3s, and is Immune to Curse, Wave, and Surge.

Naala has an extremely high DPS compared to other LD units, having 5000 DPS (7500 vs Relic) up to 700 range with effectively no blindspot, making it an excellent backline sniper who can defend itself from close range enemies too. This power is especially useful for dealing with high range Relics, especially Loris. If you are within 300 range of the base, all three of Naala's hits connect with it, giving 15k raw DPS. Naala's high HP (higher than Mecha Bun) even allows it to double as a Tanker against Relic enemies such as Lowkey and Dogumaru. For 4* restrictions, Naala is another good option for a LD, Wave Immune, or Surge Immune attacker and can hence act as a second Mina, Musashi, and Jagando respectively.

Unfortunately, there are several big problems with Naala that prevent it from reaching full potential. Most significantly, its standing range of 300 is extremely unfavorable for an anti-Relic attacker since this leaves Naala unable to directly outrange hard pushers like Relic Bun Bun and M. Ost. Additionally, the Multi-Area attacks do not overlap each other, so only one of Naala's three hits will contact most enemies. Naala's multihit rate is too frequent to allow a slower enemy to run back into range for the next attack but also infrequent enough that a faster enemy can slip between attacks and not get hit at all. Additionally, Naala stands 1 range away from the enemy base if it is unprotected, far ahead of your meatshields, so when enemies come out of the base it is first to take hits. These factors leave Naala highly vulnerable to being rushed down due to their low KB count, which is especially detrimental due to a long cooldown for its range class. Naala's 30% Weaken, while useful when it lands, is also highly inconsistent, leaving the ability as a nice bonus rather than an actual CC role that Naala can use.

Naala is a unit that introduces a very unique ability to hit different areas with different multihit attacks. While this is beneficial in many situations, there are features in its design that act as both a blessing and a curse. Naala is a very powerful LD unit against Relic enemies with the capability of being a strong tanker, but a low standing range, strange LD mechanics, and sluggish cooldown keep them from being dominant. Naala still performs very well where it can exploit a stepping stone to stay at a safe range, and the bonus of Wave and Surge Immunity gives Naala more 4 Crown applications.


Changes

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XP Cost Curve

Elder Beast Naala uses the Regular Uber Rare/Legend Rare/Legends Cat Curve

Level XP Level XP Level XP Level XP Level XP
1 0 11 15,600 XP 21 23,400 XP 31 27,300 XP 41 31,200 XP
2 9,800 XP 12 19,600 XP 22 29,400 XP 32 34,300 XP 42 39,200 XP
3 14,800 XP 13 29,600 XP 23 44,400 XP 33 51,800 XP 43 59,200 XP
4 21,800 XP 14 43,600 XP 24 65,400 XP 34 76,300 XP 44 87,200 XP
5 42,500 XP 15 85,000 XP 25 127,500 XP 35 148,750 XP 45 170,000 XP
6 64,300 XP 16 128,600 XP 26 192,900 XP 36 225,050 XP 46 257,200 XP
7 93,200 XP 17 186,400 XP 27 279,600 XP 37 326,200 XP 47 372,800 XP
8 118,000 XP 18 236,000 XP 28 354,000 XP 38 413,000 XP 48 472,000 XP
9 197,400 XP 19 394,800 XP 29 592,200 XP 39 690,900 XP 49 789,600 XP
10 513,500 XP 20 1,027,000 XP 30 1,540,500 XP 40 1,797,250 XP 50 2,054,000 XP
1 - 10 1,075,300 XP 11 - 20 2,166,200 XP 21 - 30 3,249,300 XP 31 - 40 3,790,850 XP 41 - 50 4,332,400 XP
1 - 10 1,075,300 XP 1 - 20 3,241,500 XP 1 - 30 6,490,800 XP 1 - 40 10,281,650 XP 1 - 50 14,614,050 XP