Blooming Kamukura

Uber Super Rare

Description

Everbloom Lord Kamukura is a below average backline attacker and Support unit with 460 range and 4800 DPS. His core abilities are to KB and Slow Metals and Akus for 5s, each with a 50% activation chance, and Wave Immunity. Lastly, his HP is 76.5k with 3 KBs, 5 speed, a Cooldown of 151s and cost 6150.

His very high range allows him to comfortably outrange most enemies in the game, including all commonly encountered Metal or Wave enemies, and many Akus. When paired with his slow speed, his range also allows him to chip high range threats such as Master A and THE SLOTH unpunished. Regarding his KB/Slow ability, he is able to control whole Metal or melee Aku hordes with a decent uptime of 69% for Metals (with full treasures) and 57% for Akus, albeit inconsistently. Finally, his HP is above average for a unit of his range.

For his stats, E. Kamukura, like all Dragon Emperors, has a very high deployment cost and features unimpressive DPS and CD which are on par with Awakened Musashi, reducing his value as an anti-Wave unit and making him a sub-par generalist Backliner. As for his anti-Metal niche, although E. Kamukura can handle swarms well, True Form cyclone drop units outperform him in both stackability and uptime, being better picks in pretty much every relevant Metal stage, aside from ones that feature Koronium, and even there he can do more harm than good as his KB can make high foreswing Critical Hitters such as Soba and Crazed Moneko miss their attacks. As an anti-Aku, his control cannot affect Shielded Akus, which is especially annoying considering most backline Akus he could outrange, as well as both of the Wave using Akus (Wicked Face and Deathkory) have substantial Shielding.

In conclusion, despite having an ability set designed to counter 2 traits and Waves, with decent base stats to back them up, E. Kamukura brings little to the player's arsenal due to being equalled or even outclassed by No Gacha options as an anti-Metal and anti-Wave unit, and lacking compatibility with relevant Aku threats.


Changes

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True Form Costs

×1000000 ×1 ×3 ×3 ×3 ×1
See Elder Fruit/Epic Seed Priority List

XP Cost Curve

Blooming Kamukura uses the Regular Uber Rare/Legend Rare/Legends Cat Curve

Level XP Level XP Level XP Level XP Level XP
1 0 11 15,600 XP 21 23,400 XP 31 27,300 XP 41 31,200 XP
2 9,800 XP 12 19,600 XP 22 29,400 XP 32 34,300 XP 42 39,200 XP
3 14,800 XP 13 29,600 XP 23 44,400 XP 33 51,800 XP 43 59,200 XP
4 21,800 XP 14 43,600 XP 24 65,400 XP 34 76,300 XP 44 87,200 XP
5 42,500 XP 15 85,000 XP 25 127,500 XP 35 148,750 XP 45 170,000 XP
6 64,300 XP 16 128,600 XP 26 192,900 XP 36 225,050 XP 46 257,200 XP
7 93,200 XP 17 186,400 XP 27 279,600 XP 37 326,200 XP 47 372,800 XP
8 118,000 XP 18 236,000 XP 28 354,000 XP 38 413,000 XP 48 472,000 XP
9 197,400 XP 19 394,800 XP 29 592,200 XP 39 690,900 XP 49 789,600 XP
10 513,500 XP 20 1,027,000 XP 30 1,540,500 XP 40 1,797,250 XP 50 2,054,000 XP
1 - 10 1,075,300 XP 11 - 20 2,166,200 XP 21 - 30 3,249,300 XP 31 - 40 3,790,850 XP 41 - 50 4,332,400 XP
1 - 10 1,075,300 XP 1 - 20 3,241,500 XP 1 - 30 6,490,800 XP 1 - 40 10,281,650 XP 1 - 50 14,614,050 XP

Appears in Banners

Most recent version of each banner featuring Blooming Kamukura
Miracle Chance
DynastyFest
Easter Carnival